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Wensheng Li(李文盛)
I am currently working toward the Ph.D. degree with School of Computer Science and Engineering, Sun Yat-sen University,
supervised by Prof. Chengying Gao and Prof. Ning Liu
in Intelligent and Multimedia Science Laboratory.
I received the B.S. and M.S. degree in Software Engineering from Sun Yat-sen University, Guangzhou, China, in 2018 and 2021, respectively.
I'm interested in computer vision and computer graphics,
with a particular focus on human pose estimation, human body reconstruction, and neural rendering.
I expect to graduate by the end of this year and am currently looking for a job opportunity.
Email /
Github /
CV
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- Sept. 2022 - Now: Ph.D. in Sun Yat-sen University (Major: Computer Science)
- Sept. 2019 - Aug. 2021: M.Sc. in Sun Yat-sen University (Major: Software Engineering)
- Sept. 2014 - June 2018: B.Eng. in Sun Yat-sen University (Major: Software Engineering)
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- 2021~2022: Tencent Technology (Shenzhen) Co., Ltd., Applied Research
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Mitigating Density Imbalance in 3D Gaussian Splatting for Few-Shot Reconstruction
Rongbin Zheng,
Wensheng Li,
Lingzhe Zeng, Dongwang, Chengying Gao*
IEEE International Conference on Multimedia and Expo (ICME), 2026.
[pdf]
We propose a novel framework that mitigates density imbalance in 3D Gaussian Splatting for few-shot reconstruction.
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IR-HGP: Physically-Aware Gaussian Inverse Rendering for High-Illumination Scenes via Generative Priors
Qingan Zhang,
Wensheng Li,
Chengying Gao*
IEEE Computer Vision and Pattern Recognition (CVPR), 2026.
[pdf]
We introduce IR-HGP, a framework that achieves robust disentanglement using three synergistic modules:First, a Hybrid Visibility Decomposition module ensures physical visibility consistency. Second, a Generative Illumination Field Prior module infers detailed and high-dynamic range environmental lighting. Finally, a Physics-Aware Radiance Correction module stabilizes optimization and mitigates illumination artifacts.
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Illumination-Consistent Human-Scene Reconstruction from Monocular Video
Rongbin Zheng,
Wensheng Li,
Lingzhe Zeng, Dongwang, Chengying Gao*
IEEE Computer Vision and Pattern Recognition (CVPR), 2026.
[pdf]
We propose a photometrically consistent integration of human and scene reconstruction based on 3D Gaussian Splatting, with a key focus on modeling spatially-varying illumination and shadows.
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ReGA: Relighting Dynamic Gaussian Avatars from Sparse Views
Lingzhe Zeng,
Wensheng Li,
Rongbin Zheng,
Chengying Gao*,
IEEE Transactions on Circuits and Systems for Video Technology (TCSVT), 2025.
[pdf]
We propose a novel approach called ReGA, which leverages efficient 3D Gaussian Splatting to create animatable and relightable avatars from sparse-view human motion.
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Feature Replacement in Gaussian Splatting for 3D Stylization
Jinkeng Zhu,
Wensheng Li,
Chengying Gao*,
Computer Graphics International (CGI), 2025
[pdf]
We introduce a feature replacement module that utilizes reversible network to decouple content and style features, ensuring the effective substitution of style information while preserving scene content.
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Efficient Integration of Neural Representations for Dynamic Humans
Wensheng Li,
Lingzhe Zeng,
Chengying Gao,
Ning Liu*
IEEE Transactions on Visualization and Computer Graphics (TVCG), 2024
[pdf]
We present a novel approach for efficiently modeling dynamic humans and achieving realistic renderings by integrating neural human representations.
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DanceComposer: Dance-to-Music Generation Using a Progressive Conditional Music Generator
Xiao Liang,
Wensheng Li,
Lifeng Huang,
Chengying Gao*
IEEE Transactions on Multimedia (TMM), 2024
[pdf]
We propose DanceComposer, a framework for the automatic generation of appropriate music from dance videos.
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3D interacting hand pose and shape estimation from a single RGB image
Chengying Gao*,
Yujia Yang,
Wensheng Li,
Neurocomputing, 2022
[pdf]
In this paper, we tackle the shape and pose estimation task of interacting hands from a single RGB image and outperform other methods by a large margin on the InterHand2.6M dataset.
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